Random Room and Furniture Generation System
Procedurally generated rooms with fournitures, props, windows and much more...
SCRIPTINGBUILDING
About
As the player progresses through multiple floor stages in the hotel, each room is uniquely generated to prevent repetition. These distinctions include variations in the quantity and types of furniture, window, props, and even the painting displayed on canvases. All of the doors feature different room numbers, with some of them being locked. Players must search not only the rooms but also the main corridors to locate special keys and other helpful tools such as batteries or medical kits.
Random Rooms
In each room, there is a unique selection of furniture, props, and windows, varying in both quantity and type. Additionally, each room features a distinct orientation of rugs, wallpaper design, and it's color. To ensure diversity, every prop is carefully chosen to differ from previous ones, and their positions are determined by the ray hitting the object they are placed upon.
Unique Floor
Not only rooms are different but floors too. Every floor has its own corridor layout upon which a unique selection of furniture and props is applied too. This makes the experience more interesting for players as they have to explore new environments each time.
Game loop
In order to progress, players must search through briefcases and fournitures to find special keys and tools that will help to unlock more doors and puzzles. Players can also find some helpful items such as coins, medkits or even batteries as rewards for searching